Recommendations from Dash, age 13
From Minh Lê, award-winning author of Drawn Together and Let Me Finish! comes the tale of a new hero!
Thirteen-year-old Tai Pham lives in the apartment above his grandmother's store, where his bedroom is crammed with sketchpads and comic books. But not even his most imaginative drawings could compare to the colorful adventure he's about to embark on.
When Tai inherits his grandmother's jade ring, he soon finds out it's more than just a piece of jewelry. Suddenly he's inducted into a group of space cops known as the Green Lanterns. He is about to learn that being a superhero takes more than just a ring. Does Tai have the willpower and the imigination to uphold his ba's legacy.
Marjorie Glatt feels like a ghost. A practical thirteen-year-old in charge of the family laundry business, her daily routine features unforgiving customers, unbearable P.E. classes, and the fastidious Mr. Saubertuck who is committed to destroying everything she’s worked for. Wendell is a ghost. A boy who lost his life much too young, his daily routine features ineffective death therapy, a sheet-dependent identity, and a dangerous need to seek purpose in the forbidden human world. When their worlds collide, Marjorie is confronted by unexplainable disasters as Wendell transforms Glatt’s Laundry into his midnight playground, appearing as a mere sheet during the day. While Wendell attempts to create a new afterlife for himself, he unknowingly sabotages the life that Marjorie is struggling to maintain.
Sheets illustrates the determination of a young girl to fight, even when all parts of her world seem to be conspiring against her. It proves that second chances are possible whether life feels over or life is over. But above all, it is a story of the forgiveness and unlikely friendship that can only transpire inside a haunted laundromat.
Sanity and Tallulah are going on a field trip-to a real live planet! Some of their classmates are nervous (none of them have been on a planet before, and they've heard terrible things), but Tallulah is beside herself with excitement. Sanity would be more excited if her grumpy older sister, Prudence, wasn't coming along to supervise the trip. Things get off to a rocky start (asteroid-y start, to be specific) and Sanity and Tallulah find themselves separated from their school group, pursued by a pirate, and stranded on a planet that's about to explode, with nothing but the wreckage of a crashed space shuttle and the contents of Tallulah's overloaded backpack to work with. These best friends will have to stretch their problem-solving skills to the limit in order to get everyone home safe, and it's going to take their whole class-plus an accountant, a math hermit, a group of mysterious beekeepers, and even the murderous pirate-to make it happen.This second adventure in the Sanity & Tallulah series by Molly Brooks is out of this world!
Cardinal rule #1 for surviving school: Don't get noticed by the mean kids.Cardinal rule #2 for surviving school: Seek out groups with similar interests and join them.On her first day at her new school, Penelope--Peppi--Torres reminds herself of these basics. But when she trips into a quiet boy in the hall, Jaime Thompson, she's already broken the first rule, and the mean kids start calling her the "nerder girlfriend." How does she handle this crisis? By shoving poor Jaime and running away!Falling back on rule two and surrounding herself with new friends in the art club, Peppi still can't help feeling ashamed about the way she treated Jaime. Things are already awkward enough between the two, but to make matters worse, he's a member of her own club's archrivals--the science club! And when the two clubs go to war, Peppi realizes that sometimes you have to break the rules to survive middle school!
A boy and his dog . . . a girl and her . . . unicorn?
It all started when a girl named Phoebe skipped a rock across a pond and accidentally hit a unicorn in the face. Improbably, this led to Phoebe being granted one wish, and she used it to make the unicorn, Marigold Heavenly Nostrils, her obligational best friend. But can a vain mythical beast and a nine-year-old daydreamer really forge a connection? Indeed they can, and that's how Phoebe and Her Unicorn unfolds.
This beautifully drawn comic strip follows the unlikely friendship between a somewhat awkward girl and the magic unicorn who gradually shows her just how special she really is. Through hilarious adventures where Phoebe gets to bask in Marigold's "awesomeness," the friends also come to acknowledge that they had been lonely before they met and truly appreciate the bond they now share.
Regan Fitz and Elliot Mason have been enemies since they started training to become Glitchers—people who travel through time to preserve important historical events. But everything changes when they find a letter from Regan’s future self, warning them about an impending disaster that threatens them and everyone they know.
Will they be able to set aside their past in order to save the future?
Stargazing is a heartwarming middle-grade graphic novel in the spirit of Real Friends and El Deafo, from New York Times bestselling author-illustrator Jen Wang.
Moon is everything Christine isn't. She’s confident, impulsive, artistic . . . and though they both grew up in the same Chinese-American suburb, Moon is somehow unlike anyone Christine has ever known.
But after Moon moves in next door, these unlikely friends are soon best friends, sharing their favorite music videos and painting their toenails when Christine's strict parents aren't around. Moon even tells Christine her deepest secret: that she has visions, sometimes, of celestial beings who speak to her from the stars. Who reassure her that earth isn't where she really belongs.
Moon's visions have an all-too-earthly root, however, and soon Christine's best friend is in the hospital, fighting for her life. Can Christine be the friend Moon needs, now, when the sky is falling?
Jen Wang draws on her childhood to paint a deeply personal yet wholly relatable friendship story that’s at turns joyful, heart-wrenching, and full of hope.
Kat Leyh's Snapdragon is a magical realist graphic novel about a young girl who befriends her town’s witch and discovers the strange magic within herself.
Snap's town had a witch.
At least, that’s how the rumor goes. But in reality, Jacks is just a crocks-wearing, internet-savvy old lady who sells roadkill skeletons online—after doing a little ritual to put their spirits to rest. It’s creepy, sure, but Snap thinks it’s kind of cool, too.
They make a deal: Jacks will teach Snap how to take care of the baby opossums that Snap rescued, and Snap will help Jacks with her work. But as Snap starts to get to know Jacks, she realizes that Jacks may in fact have real magic—and a connection with Snap’s family’s past.
This princess can't resist the lure of adventure, but her parents aren't quite on board in this fantastical graphic novel perfect for fans of Princess in Black and Phoebe and Her Unicorn!
Robin? Robin? Robin?! Where are you?
She couldn't have gone far. . . .
Princesses don't run away to have their own adventures. Right?
Princesses stay quietly and obediently at home. They would never want mermaids and swamps and pirates and getting kidnapped to be a part of their lives.
Not this princess!
Adventures await when Robin (bored of princess-ing all the time) embarks on the best adventure of her life--meeting friends along the way as she travels through the magical landscape of her country. But her parents aren't so pleased--and they're coming to find her and bring her back to the castle, no matter how she feels about it!
Effie is lost and only feels like a ghost – till she discovers an actual ghost school in the nearby woods and begins an unforgettable journey of self-discovery.
...the rich illustrations, diverse cast, and small twists on middle school angst establish a world that seems to demand another chapter. - Publishers Weekly
Effie is lost, and feels like a ghost. She skips school because she doesn't think anyone will notice, and doesn't feel like she belongs, or that school offers her anything that she wants. Simply, she has stopped trying. One day, when she realizes no one will notice, she escapes from her every day life… and discovers a ghost school in the nearby woods. But just as she’s beginning to learn all about the amazing things that ghosts can do – like possession, poltergeist-ing, demon magic and more – Effie is asked by her new friends to help track down a mysterious spirit that’s been spotted. But if Effie’s going to succeed, she’ll not only have to show her friends that she’s got something special,but also learn to believe she’s got it too.
Award winning writer S.M. Vidaurri (Iron, Steven Universe) and artist Hannah Krieger (Psychic Mansion) present a new original graphic novel about discovering what makes you special and helping others be seen for who they are.
A fun, action-packed fantasy adventure about a girl, her dog, and magic gone wrong!
Quiet . . . birds . . . nature. . . .
That's what Aster expects when her parents move their whole family to the middle of nowhere. It's just her (status: super-bored), her mom and dad (status: busy with science), her brother (status: has other plans), and . . .
. . . magic?
In her new home, Aster meets a mysterious old woman with a herd of dogs who gives her a canine companion of her own. But when she and her dog Buzz are adventuring in the forest, they run into a trickster spirit who gives Aster three wishes. After wishing for the ability to understand and talk to her dog, she becomes only able to talk in dog language . . . and the trouble she gets into is just starting.
Maybe the middle of nowhere will be more interesting than Aster thought.
Sabrina the Teenage Witch meets Roller Girl in this hilarious, one-of-a-kind graphic novel about a half-witch who has just discovered the truth about herself, her family, and her town and is doing her best to survive middle school now that she knows everything!
Magic is harder than it looks.
Thirteen-year-old Moth Hush loves all things witchy. But she’s about to discover that witches aren’t just the stuff of movies, books, and spooky stories. When some eighth-grade bullies try to ruin her Halloween, something really strange happens. It turns out that Founder’s Bluff, Massachusetts, has a centuries-old history of witch drama. And, surprise: Moth’s family is at the center of it all! When Moth’s new powers show up, things get totally out-of-control. She meets a talking cat, falls into an enchanted diary, and unlocks a hidden witch world. Secrets surface from generations past as Moth unravels the complicated legacy at the heart of her town, her family, and herself.
In this spellbinding graphic novel debut, Emma Steinkellner spins a story packed with humor and heart about the weird and wonderful adventures of a witch-in-progress.
"The graphics are simultaneously menacing and exquisitely clean, superbly honed in a shiny palette of jet, ash, and crimson...a dark yet digestible visual delight with an endearing investigative trio."
"Park’s bold, modish figures, largely in black and white with occasional bright pops of color, add to the eerie atmosphere . . . the stylish art is plenty eye-catching, and a subplot focused on Suee’s reluctance to make friends adds a subtle undercurrent of emotional depth."
"Ly’s haunting story gains depth and texture from Park’s minimalist, thick-lined artwork, which sticks to a limited b&w palette occasionally dashed with bright red and muted yellows and blues."
Black Sand Beach is the can't-put-down middle-grade graphic-novel series about a haunted summer vacation by Richard Fairgray, a bestselling and award-winning comic book and picture book author / illustrator.
In the first book, Are You Afraid of the Light?, twelve-year-old Dash and his best friend Lily are spending the summer at Back Sand Beach, where Dash’s family has a house. But nothing is as it seems from the beginning. The beach house is a shack, and Dash’s weird relatives are there. But more alarming is the zombie ram that crashes through the front yard. And the ghosts that call out to Dash from the lighthouse . . .
Each book in the dynamic series contains full-color, graphic-novel panels on every page and multiple connected stories.
In thirteen-year-old Aster's family, all the girls are raised to be witches, while boys grow up to be shapeshifters. Anyone who dares cross those lines is exiled. Unfortunately for Aster, he still hasn't shifted . . . and he's still fascinated by witchery, no matter how forbidden it might be.
When a mysterious danger threatens the other boys, Aster knows he can help -- as a witch. It will take the encouragement of a new friend, the non-magical and non-conforming Charlie, to convince Aster to try practicing his skills. And it will require even more courage to save his family . . . and be truly himself.
A middle schooler comes head-to-head with his vampire slayer crush in this laugh-out-loud funny graphic novel that’s a perfect coming-of-age story for anyone who’s ever felt too young, too small, or too average.
It’s the beginning of the new school year and AJ feels like everyone is changing but him. He hasn’t grown or had any exciting summer adventures like his best friends have. He even has the same crush he’s harbored for years. So AJ decides to take matters into his own hands. But how could a girl like Nia Winters ever like plain vanilla AJ when she only has eyes for vampires?
When AJ and Nia are paired up for a group project on Transylvania, it may be AJ’s chance to win over Nia’s affection by dressing up like the vamp of her dreams. And soon enough he’s got more of Nia’s attention than he bargained for when he learns she’s a slayer.
Now AJ has to worry about self-preservation while also trying to save everyone he cares about from a real-life threat lurking in the shadows of Spoons Middle School.